NISE, the National Informal STEM Education Network, is a community of informal educators and scientists. They offer resources to support STEM education in informal settings in communities around the country. The newsletter is available to informal STEM educators and contains many activities, programs, and development opportunities each month.
In a CryptoClub, students explore cryptography through games and informal activities that involve secret messages. Cryptography provides and engaging, real-world hook inot concepts taught in the middle school math curriculum.
CryptoClubs can be offered as afterschool programs through organizations such as YMCA, Boys and Girls Clubs, and 4H. The curriculum is flexible, so the length of programs varies, ranging from a few times a week for about 10 weeks to weekly all year.
CryptoClub uses mathematics from the middle school curriculum as students explore cryptography through games and informal activities that involve secret messages.
The resources can be used by teachers in elective classes or afterschool activities. The resources include an interactive website.
The National Museum of Mathematics offers virtual field trips for K-12 classes. Topics include geometry, probability, and cryptography.
The National Museum of Mathematics offers sessions specifically aimed at senior citizens. Program directors in senior citizen centers may be interested in this.
The National Museum of Mathematics offers online sessions, some recurring regularly, for people of all ages, including some designed for senior citizens.
MOS at Home comes from the Boston Museum of Science. They offer videos, podcasts, and activities as well as virtual exhibits.
From the Jet Propulsion Laboratory, this is a page with activities grouped by grade level along with videos and links to other NASA resources.
The Smithsonian Science Education Center has developed STEM resources to support distance Learning needs for students in grades K-8. The site is designed for everyone—students, teachers, and caregivers. It includes standards-aligned educational games, simulations, videos, eBooks, and hands-on lessons that require simple materials found at home. Some resources require technology. Others can be printed out and used in low-tech environments.